Primary Research
As you can see in this screenshot of my research the majority of the people i asked if they enjoy 2D games answered mostly Yes but just a few answering No. Precisely on 30% answered No and a massive 70% answered Yes.
This tells me that making a 2D game is a good idea because the majority of the public enjoy 2D games.
After analyzing the feedback i got from this question from my survey i know that people want games with difficulty, good graphics and interesting mechanics. I will try my best to include these into my game.
After analyzing the feedback i got from this question i get a vibe of the type of 2D games people enjoy gives me good hindsight on what people will want in my 2D game.
Looking at the information i gathered above i know what the public enjoy about their favorite games which gives me good knowledge on what i should definitely add to my game.
Thanks to the information above i know what to definitely not add to my game.
using the information above i can base my game character off what peoples favorite game character.
Secondary Research
https://www.youtube.com/watch?v=9ayoLH7UJ0o (Online)
Zombocalypse is the game i played which gave me the inspiration for my game idea so i plan on using similar mechanics in this game in my own. I plan on having the objective in my game the same as the one in this game which is survive against endless waves of enemies.
Link for secondary research:
Mario – Mario is a 2D game character in which he has appeared in loads of his own games varying from the beginning of the gaming era to the current day. He jumps, and can evolve into certain forms via powerups in the game. I like him because he has featured in many games; He’s also a classic and goes on adventures to save the princesses in a variety of different games.
Crash Bandicoot – Crash is a character which goes on adventures in a 2D world and collects different apples and powerups for his character and works to fight against an enemy called Cortex and works with others to fight him. He has multiple lives. I like this character because he goes on adventures and has fun.
Quantitative Research
| Year | Platform | Title | Sales (in Millions) |
| 1985 | NES | Super Mario Bros. | 40.24 bundled |
| 1986 | NES | Super Mario Bros.: The Lost Levels | 2.65 |
| 1988 | NES | Super Mario Bros. 2 | 7.46 |
| 1988 | NES | Super Mario Bros. 3 | 17.28 |
| 1989 | GB | Super Mario Land | 18.14 |
| 1991 | SNES | Super Mario World | 20.61 |
| 1992 | GB | Super Mario Land 2 | 11.18 |
| 1994 | GB | Super Mario Land 3: Wario Land | 5.19 |
| 1995 | SNES | Super Mario World 2: Yoshi's Island | 4.12 |
| 1996 | N64 | Super Mario 64 | 11.91 |
| 2002 | NGC | Super Mario Sunshine | 5.91 |
| 2006 | NDS | New Super Mario Bros. | 30.79 |
| 2007 | Wii | Super Mario Galaxy | 12.59 |
| 2009 | Wii | New Super Mario Bros. Wii | 29.51 |
| 2010 | Wii | Super Mario Galaxy 2 | 7.41 |
| 2011 | 3DS | Super Mario 3D Land | 10.63 |
| 2012 | 3DS | New Super Mario Bros. 2 | 10.04 |
| 2012 | Wii U | New Super Mario Bros. U | 5.08 |
| 2013 | Wii U | New Super Luigi U | 2.42 |
| 2013 | Wii U | Super Mario 3D World | 4.63 |
| 2015 | Wii U | Super Mario Maker | 3.34[1] |
As you can see from the table above sales for Mario games varied a lot. As the table shows the Mario franchise made the most profit when it was first released but this was a bundle so that needs to be taken in account, not everyone wanted the game they might have wanted the other items. The Mario franchise dipped a lot but then rose drastically mainly because of the improvement of 2D graphics of the time which led to the franchise being extremely popular for many years onward until the hardware improved and the franchise needed a remake.
Qualitative Research
After looking at my research i can see the options people have on games and character designs which i will be using to help me create my game. After looking at my research in what people dont like in 2D games i understand that people don't like dieing repeatably and also not completing the game which i have taken in and will be looking into not putting in my game.








