Task 4 FMP Research

Primary Research

As you can see in this screenshot of my research the majority of the people i asked if they enjoy 2D games answered mostly Yes but just a few answering No. Precisely on 30% answered No and a massive 70% answered Yes.
This tells me that making a 2D game is a good idea because the majority of the public enjoy 2D games.



After analyzing the feedback i got from this question from my survey i know that people want games with difficulty, good graphics and interesting mechanics. I will try my best to include these into my game.


After analyzing the feedback i got from this question i get a vibe of the type of 2D games people enjoy gives me good hindsight on what people will want in my 2D game.


Looking at the information i gathered above i know what the public enjoy about their favorite games which gives me good knowledge on what i should definitely add to my game.

Thanks to the information above i know what to definitely not add to my game.


using the information above i can base my game character off what peoples favorite game character.


Secondary Research

https://www.youtube.com/watch?v=9ayoLH7UJ0o (Online)

Zombocalypse is the game i played which gave me the inspiration for my game idea so i plan on using similar mechanics in this game in my own. I plan on having the objective in my game the same as the one in this game which is survive against endless waves of enemies.

Link for secondary research:

Mario – Mario is a 2D game character in which he has appeared in loads of his own games varying from the beginning of the gaming era to the current day. He jumps, and can evolve into certain forms via powerups in the game. I like him because he has featured in many games; He’s also a classic and goes on adventures to save the princesses in a variety of different games.

Crash Bandicoot – Crash is a character which goes on adventures in a 2D world and collects different apples and powerups for his character and works to fight against an enemy called Cortex and works with others to fight him. He has multiple lives. I like this character because he goes on adventures and has fun. 

Quantitative Research

YearPlatformTitleSales
(in Millions)
1985NESSuper Mario Bros.40.24 bundled
1986NESSuper Mario Bros.: The Lost Levels2.65
1988NESSuper Mario Bros. 27.46
1988NESSuper Mario Bros. 317.28
1989GBSuper Mario Land18.14
1991SNESSuper Mario World20.61
1992GBSuper Mario Land 211.18
1994GBSuper Mario Land 3: Wario Land5.19
1995SNESSuper Mario World 2: Yoshi's Island4.12
1996N64Super Mario 6411.91
2002NGCSuper Mario Sunshine5.91
2006NDSNew Super Mario Bros.30.79
2007WiiSuper Mario Galaxy12.59
2009WiiNew Super Mario Bros. Wii29.51
2010WiiSuper Mario Galaxy 27.41
20113DSSuper Mario 3D Land10.63
20123DSNew Super Mario Bros. 210.04
2012Wii UNew Super Mario Bros. U5.08
2013Wii UNew Super Luigi U2.42
2013Wii USuper Mario 3D World4.63
2015Wii USuper Mario Maker3.34[1]
As you can see from the table above sales for Mario games varied a lot. As the table shows the Mario franchise made the most profit when it was first released but this was a bundle so that needs to be taken in account, not everyone wanted the game they might have wanted the other items. The Mario franchise dipped a lot but then rose drastically mainly because of the improvement of 2D graphics of the time which led to the franchise being extremely popular for many years onward until the hardware improved and the franchise needed a remake.

Qualitative Research

After looking at my research i can see the options people have on games and character designs which i will be using to help me create my game. After looking at my research in what people dont like in 2D games i understand that people don't like dieing repeatably and also not completing the game which i have taken in and will be looking into not putting in my game.